I am just starting out my Research Methods in Library and Information Science class and I must admit that the thought of doing research scares me – especially because it is a daunting task… Luckily, in this class, we are not actually going to be doing the RESEARCH, but preparing ourselves to be able to find topics that interest us, create proposals and go about organizing our thoughts in order to design a research plan.
Our course syllabus states that we will learn "Research methods covering fundamental principles, processes, values and roles of research for professional application in information organizations. Students will become critical consumers of research products and learn the basic skills of planning, designing, executing and reporting research as well as evaluating and applying published research findings. Emphasis will concentrate on developing, planning, and producing a quality research proposal."
If I was to choose a research topic, I believe that I would want to focus on teen culture and teens' interest in manga/anime… how all of this has evolved since manga/anime became popular and how it is still evolving... another aspect of teen culture that interests me are video games.
I have never believed that the violence or anything else that happens in anime/manga and video games was responsible for any violence or extremely wild behavior exhibited by children and teens. I have always considered these a way to escape reality and a form of entertainment. It would be interesting to look at how the inclusion of manga/anime and video games in library collections has influenced behavior of children and teens.
I am also interested in the increased online presence of children, tweens and teens. With the advent and increased reach of the Internet, the younger generations are becoming more and more adept at not only using new technology but are relying on it more and more and are immersing themselves in a new totally world and are creating a new culture – the Internet Culture.
In an article, called Are social networks child friendly?, by Garreth Murphy, an interesting factoid came up -
"More children can now use a smart-phone than can tie their own shoelaces or make breakfast, according to a January 2011 survey by software company AVG. In the poll of 2,200 mothers with internet access and children aged between two and five, more children knew how to play with a smart-phone app (19pc) than tie their own shoelaces."
To me, this shows that as librarians, we need to be able to not only know about the newest technology, but also be able to understand its impact on the lives of children and teens. If children are learning to use the Internet at such a young age, it only makes sense that as they grow into teens, their abilities will have grown along with them.
Little tidbits like this are indeed the type of crumbs that lead to something big… maybe at the end of all of this I will actually be able to have some sort of starting point to do some actual research.
Murphy, G. (2011, Jan 31). Are social networks child friendly? Retrieved from the Herald.ie website: http://www.herald.ie/lifestyle/parents/are-social-networks-child-friendly-2517819.html